Hey this was a cool game! I like the supportive messaging between the character and the house. Artwork is good and I like that it is (seems like?) infinite procedurally generated level.
My critical feedback is
- I think because the camera is zoomed in at this level, when you jump you can't see below the character. So I think working on the camera would help a lot to make the platforming even better.
- Some (all?) of the labels didn't line up with the items/units? I wasn't really sure what those were for.
- Sometimes it wasn't clear what to do (I've collected enough particles, I'm supposed to "buy" something in the house?, should I keep going?)
Great work! Beautiful artwork and particle effects.