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I thought this game was pretty fun once I got the hang of it! The Ape Escape-esque soundtrack really helps, too.

I think the game has a bit of a problem with conveyance, though. There’s a bit too much sitting around scrolling through text that I think players might get bored, skip the text and miss out on both important tutorials and lore. Spacing things out by having more optional NPCs that talk about the world and opting for more visual and environmental storytelling would be really helpful.

I imagine there’s a lot of detailed inspiration behind the world of the game that I didn’t pick up on, seeing as how there’s three writers behind the game who I’m sure have had a lot they wanted conveyed through the game script. I hope we’ll see this game and its world elaborated upon!