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- That makes sense. I will start doing it that way
- Since there will be multiple paths, I prefer to not force the cursor to a specific level. But I have seen a lot of people re-entering the same level when they start playing, so I might need to do something about it.
- I agree about mixels, but the only place when I'm using those are in the level presentation clouds, the fairy selection circle and the level node bounce. The first two will have proper animations for the future, but the level bounce will be like that because animating that in another way would be difficult. Or do you mean another instance of mixels? Maybe I'm missing something
- About that...
- At certain point I thought about that, but I scrapped it because the game was too complex already. Maybe for a sequel.
- lol. I have changed it to have both selection systems at the same time, one with X and the other one with C. Quick switch is introduced on the very next level.
- For most people it does, but I feel it can hurt the experience for people who prefer to focus on the puzzle part and having a chill action part. Both options are in the game from the start now.
- You can play all the levels with quickswitch again if you want to!

Sorry the regular switch soured your experience. I changed it a bit to make it more fluid, now you have to hold X to select and release to accept instead of pressing X twice. I uploaded that version online if you want to give it a try (version 0.11a)
>Gonna make it.
Thanks mate. I hope your horror pogo game gets there too.