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(+1)

Great shooter. 

- I agree on adding a little camshake at least when you are hit (aka you need a major feedback for keyboard users for when they get hit, pad can vibrate and sidestep that). More about on hit feedback, I know it's a horde shooter and the deal is to be good or be swarmed, but maybe even a 0.1s of invulnerability could be good.

-For me is a problem to have life on the top right side of the screen, my eyes are really not adjusted to that. left top is a classic, but for sure you had your reasons. I suggest to add an option to put the lifebar (also) under player's feet.

- Burning laser has a problem on how the ray exit from the gun, but I'm sure you know that.

- Is a problem (visually) to have runes and ammo have both square sprites, I know they are different in many reasons, but while playing ammo and runes get blended. Ihmo you need to add clarity to distinguish an ammo crate in a sea of runes in a blink of an eye.

- More on ammo, I know a rogue don't explain itself, but try to tell me in some manner what kind of ammo is what color type. It's a compound problem because you deviate a little too much from nuclear throne and its ammo clarity. Light ammo has both machinegun and granade launcher, but shotgun is heavy? Special I can understand, but light/heavy difference in blurry right now

Thanks for playing and the feedback!

I've been thinking about some minor invul. too actually, will try it out and see how it plays.

The UI isn't final in anyway at all, a lot of people have had similar feedback as you about so I'll look into it. I'm a bit hesitant to add a lot of UI elements that can get in the way of gameplay, but again I might change my mind if I actually try implementing it.

There are a lot of small problems like with the laser that I just haven't gotten around to fix yet, but I will sometime!

About the ammo and runes looking similar, good point I'll look into it.

Yeah I'll improve on distinguishing the ammo types, probably change their names too...