Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thanks for your feedback!

Hmm, dying shouldn’t normally affect the progression of the last puzzle room. Are you sure you properly explored the leftmost sub-room (which opens after pressing the bottom-left button)? Maybe I should make more emphasis on a mechanic that spawns new enemies, so it becomes more consistent.

I feel like green color will break the visual style. Maybe I should introduce cyan/blue as ‘ally color’ earlier on, somehow. Right now the color distinction between things is not very clear, I agree.

Voiceover overlap happens always. I haven’t implemented the system to interrupt current sound when the new one is played :P But, the first two rooms should be the only places where this is possible.

Subtitles seem important, I had them planned originally, but they weren’t fitting in a time constrain and I kinda neglected them. If I take this game further, subtitles are a must, obviously.