Yeah, I ran into that to. It does feel a bit unsatisfying to just barely miss the 1 tile block at the end. I wanted the player to have some wiggle room to get used to the game on the first playthrough, so I opted for the extra block. You can press down to cancel mid bounce and fall faster so you can reduce the blocks at a faster rate, but most players won't know this. The final 1 tile block actually just re positions itself each bounce so the player will always have a platform at the end until the time runs out. I'm going to update this, so it starts 1 block smaller.