still working on the second level
it got a bit bigger since last time (maybe a little too big )
now it feels more like a vacation
I found that CSG and caves don't match: now I just use raw meshing to mold them to shape -- it feels like working with digital silly putty
another secret is that lowpoly caves are all about the texture
oh dear oh dear oh dear
upgraded the spider mines
they sure came a long way since their first draft
and finally here is a little video about them:
until next time!