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I have it disabled in the Nvidia control panel usually because it adds a bit of input lag and it really annoys me... So check your gfx card settings for that.

Maybe the nvidia control panel is overwriting godot's settings, removing vsync and uncapping the FPS. I played around with the new vsync button and it seems to work. I will figure out if it is enough next DD.


(+1)

Yeah it will overwrite depending on the setting in it. You can set it to always on or off or let the program you run decide.