Oh, cool! I look forward to seeing it if it works out!
(I've been experimenting with procedural generation for a while - there's a little here and there in Jessica (with plans for more complex systems to come) and Midnight Auto Supply, which isn't a visible game yet because we're in polish-build limbo (password is sagamejam), and quite a bit in You Will Not Live (another jam game that was testing out an idea).)