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by the by how was the two games at once going? To much work or intresting system for development?

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I was suffering burnout at the end of Summer Sweepers, having something to switch to does a lot to keep me engaged and productive. I don't think that two big projects was a good idea however, since they splits my own attention and the interest of my subscribers far too much. Next year I am planning to have a "small game" and a "big game" on the go at the same time. I think it will give me all the benefits of the two games method, with fewer negative effects.

"Small games" will get around half of the dev time of my big games each month, and development will stop around v3. After a "big game" is finished, one of my small projects will get nominated to take the "big game" slot and it will receive a large content expansion over several months.

Monster Monsoon will be the first big game. The first small game will be picked next month from among these options: turn based dungeon crawler, tactical chess roguelike, and city builder RPG. I expect to make 3 small games in 2023, with development for the first one scheduled to start in February.

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Sounds Great honestly! And I think the small game large game will help a lot, I myself run into simaler problems with focus.

Oh and unrelated but might as well show ya
Art for my dnd 5e Race guide, Zwee's Guide to Applian Peoples(Just ask if you want the shill link XD). She is a Half-Elf Half Gator-folk

Looking nice! Hope you have some fun sessions.