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The core of the game was pretty fun, the concept is simple but good, but I have some gripes:

- The trailing camera was WAY too slow. It was very frustrating at times just not being able to see where I was going. Would say that for a game like this either having the camera slightly lead where you're moving, or doing the celeste thing where it center's onto the room itself would work out nicely. 
- I forget the room's name but on a vertical floating timed block it would be yellow for almost the full duration of me flying straight through it. Assumed it was just a bug and proceeded to brute force past it anyways
- The timings for some of those rooms were a tad too strict, especially with the added frustration of oddly timed reality phasing blocks. Possibly add to the timer or replace with non-rng heavy mechanics such as a wall you need to slide down, but the other wall is all spikes and you need to time a jump through the opening or something.
- Auto-reset the positions of objects in the room upon reviving please and thank you. The novelty of touching the clock to refill time was cool at first but got really old really fast when you HAD to keep either doing that or dying to line things up. 
- Insta-SD button would be swell, as well as a faster respawn sequences. Like, 2-3x faster. Possibly add in one of them nifty transitions where the screen fades in and out of the full black screen and when it fades in you're at the start and the camera is there and ready to go (seriously though, if nothing else please fix the camera >.<)
- Ran into a few other bugs as well, but they were pointed out in the video already.

Overall it was pretty fun. It was definitely frustrating at times, but played through the whole thing in about 16 minutes. Solid jam entry!