I wasn’t expecting the story to go where it did. This was a really fun experience. Simple mechanics, fun art style. The changing post processing was refreshing and came every time I started getting a little tired of the repeating motifs.
I wish it was a little simpler to try and save the lab techs or at least to control the laser (but I suppose that’s the point). About half way through the game I just stopped trying because it felt impossible and there was no incentive not to splatter the whole lot.
I wondered whether the rating at the end of the level has anything to do with how many techs you saved. Felt a little random. Maybe a few levels at the beginning where it’s easier to save the techs/do less damage, would make it clearer that it’s directly tied to the damage.
Overall though, super fun to play. Unexpected twists. Well done.