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The way the end state of the game reinforces the character you put into the planets is very satisfying and adds some replay value.

The effect of the controls aren't as clear as they could be. Aside from naming the movement to be clockwise or counter clockwise maybe the ring of the orbit could show the direction the player would move when inputting that direction? Or the planet itself could have a way to show the direction.

Looking forward to seeing what other things you might include in a larger version of this game.

Thank you ^_^

If It's allowed to make updates after submission deadline (is it? I'm not sure), I'll definitely update the How to play section. Other than that... I'll try to keep that in mind for my next game. In-game tutorials and other stuff that teaches you how to play while you are already playing are really great, and I've never made anything of the kind yet.

And Solar Crew was designed as a small game... I'm not sure I can see a way or a reason to make it into something bigger...

After 2 weeks your game can be updated it says on the jam, your team still did great work either way.

Ah, I see. I'll make the update after that then :)


Thank you )