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(6 edits) (+1)

I have that I endlessly repeat the same day over, and there doesn't seem to be any progression.


But what is stranger, is that the game never ends. I mean, I added the game to my Steam client, and when I shut the game down, it keeps running. The blue "Stop" button never changes back to the green "Play" button.

And even though Lolita had enough money to pay the rent, she said that she didn't, and had to face the penalty.

And at that point, the game aborts with this error: "Game interpreter" line 543: Syntax error occurred

unexpected $undefined \I[0301802011]

(build 159b).

(1 edit)

Hello

I can't answer about steam. the game doesn't need to go through steam to be launched, you just have to click on Game.exe and it is autonomous.

for the same day that repeats, it's up to you. the game is a sandbox. the first ideas that Lolita gives are game aids, but, apart from going to class, nothing is mandatory.

In the CGroom, you can find tips to know what to do to unlock the CGs

I know about the rent bug (Lolita can't pay even though she has the money), but as it's to the player's advantage (CG easier to unlock) I haven't published a bugfix for the moment.

For the crash, you need the bugfix : https://pepette.itch.io/lolita-gone-wild/devlog/390277/bugfix-for-cg159b
don't forget to leave the house so that it applies to your save

The bugfix worked fine, thanks.

Sorry for my late reply back, but I played the game all day after :)

I have a question yet about the resolution. I play it on a 1920x1080 monitor, and much of the artwork has a very low resolution. Is that a matter of design, or can I fix it by tweaking a config file?

When I started the game, I was afraid that the size of the images would make the game impossible to download. So I had the bad idea to make the images very small.

I'm gradually redesigning these images, replacing them with larger ones using a layout technique so that the overall size of the game doesn't explode. It's a long work, it will take a lot of updates to get all the images resized.

The "final" images are in HD 1280x720.
I don't plan to make them in 4K quality, first because it would make the game too big, and second because some players play in windowed mode and the images have to fit them too.

The RPGmaker VXace engine is at 540x416 native.
The problem is that I have to scale the image down to fit in this native resolution and it is re-aggrandized for full screen. I know that it increases the pixelation effect but I don't have a solution to this problem.

I just know that I will choose a better engine for my next game...