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I really don't see how your'e supposed to interact with the enviroment. There is no explanation for the gameplay. At first i thought it would be some kind of interactive storytelling, but i reached a lose sate without even knowing how i was supposed to do anything other than move. 

Im sorry, but if your players can't understand how to interact with the enviroment you have kinda failed in delivering a message. Some sort of explanation would go a long way.

The music and visuals were very good, but were all almost taken directly from other sorces. It seems less like inspiration and more like light pagiarism in a way. Not saying that this game is plagiarism, but i think your'e interpreting "inspiration" a bit worng. 

You have to some degree a bit of a foundation, though i think you can improve a lot. Try to inovate a bit and maybe research some game design.

(+1)

I totally agree with your first point. Totally noob mistake on my part, knew I'd forgotten something and it didn't hit me till this morning that I hadn't included anything in the way of a tutorial or instructions. (have added this to the description; but it is arrow keys for movement, and 'Q' to destroy plants)

I credited the music to its composer, but it was played and recorded by me. The planet, the end result of the Baobab, and the Idle state of the little prince, were tracings from the original book, however all the animations were made from scratch.

Finally, as to your last point, I agree wholeheartedly, this was my first game created in Unity, outside of tutorials, and I definitely have a long way to go. I appreciate the feedback.