I really don't see how your'e supposed to interact with the enviroment. There is no explanation for the gameplay. At first i thought it would be some kind of interactive storytelling, but i reached a lose sate without even knowing how i was supposed to do anything other than move.
Im sorry, but if your players can't understand how to interact with the enviroment you have kinda failed in delivering a message. Some sort of explanation would go a long way.
The music and visuals were very good, but were all almost taken directly from other sorces. It seems less like inspiration and more like light pagiarism in a way. Not saying that this game is plagiarism, but i think your'e interpreting "inspiration" a bit worng.
You have to some degree a bit of a foundation, though i think you can improve a lot. Try to inovate a bit and maybe research some game design.