Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi, Dominu Vilicus.

The xbox controller support in this game is not a fine implementation. Was the first time that I implementing gamepad controls in Unity and for a FPS game. Before that, I only had experience implementing gamepad controls for simple 2D platform games in Xbox360 and PC in other technologies and engines. Achieve a fine view gamepad controls for a FPS or TPS game is a very hard feature to do (more without experience), and this wasn't the focus of this practical exercise of the master degree (the focus mainly was develop an "old-style shooter" in only 4 weeks).

this game doesnt work it keeps making me look up and left.

I assume that it only occur using the gamepad, not with the keyboard + mouse control, is it?

you need to fix it!

That will be impossible by two points (three if I count that you must be more polite on your requests):

  1. I don't keept the sources with the latest changes implemented. Only keep the "vanilla" sources of the practical exercise presented in the master degree, previous the all current features, improvments and fixes from Feb 23, 2017 to March 2, 2017.
  2. You can read the follow at the end of the game description page, writed on March 2, 2017, when the last version was published (the current one you are played):
This game will not receive new updates, bug fixes or new version with more levels. Remember, It's only a practical exercise made for my game development master degree i'm currently taken :)

Is a free game, I'm not living of working on it and I'm not have any obligation to do anything on it unless I want to do.

no, you don’t get it, I unplugged my controller, and it was still doing that.

Ok, let me see if I underdstand you. With the controller unpluggled the view continue going to up and left (the player is rotating to the left while look up)? This occur with the default settings?

I just downloaded the game from itch.io and tried to reproduce your issue, in my case, using a Xbox One Contorller (for the game, the map is the same as the XBox 360 Controller). I'm tried to turn off the controller during the game, while moving the view, and not seems to affect it, I keep the control with the mouse.

Also I'm tried to randomly change mouse and controller sensitivity parameters in settings but the view seems to working as expected (my first hypothesis was a problem with any sensitivity combination).

Without source code of this version, I'm not sure why is the possible reason of the bug, if only occur with the controllers, maybe was a wrong callibration (not ussual with the Xbox controllers), but with the mouse, the only reason possible is the sensitivity settings (internally, the game simply uses the mouse position multiplied by the sensitivity factor per axis).

The last possibility was if you are modified the input settings from the Unity launcher (I'm forget the launcher allow to modify the internal input settings) and any change affected to horizontal and vertical axes.

Anyway, I'm can't do more than this to try to help you. Sorry.

P.D.: This game technically is a pile of garbage, result of been developed in a few weeks, with limitations and other restrictions from the teachers and the topics seen in the first days of the master degree. To fix it, visual and technically, the only solution is remade it from scratch and taking time to do well with the newer versions of Unity and current expertise, but I don't have plans to do it.