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I purchased this on steam a while ago. I can't really pass judgement yet since I've only finished 2 routes. I like how different the characters seem though.

But I do have one complaint: the game doesn't seem fully committed to having a nonbinary protagonist , it seems to be more to cut down the work of changing pronouns or descriptions than anything. This isn't set in a world where gender and sex don't exist;the MC assumes just based on appearance all the female appearing people they meet are women etc. But people don't really do the same to the MC, somehow percieving them as genderless without any previous discussion despite this apparently being a world where the MC judges everyone else's gender based on their presentation and/or sex. Vincent refers to the MC as their wife and, and talks about them baring his children the only problem the MC thinks about that is that they didn't agree to it, not you know, they aren't a woman and/or  are male, which makes it kinda clear the MC is supposed to be female and not very adamant about not being a woman. Which is fine just I was hoping to be able to choose somehow or even if the game didn't allude to the MC's sex or gender, play all the romances as gay and lesbian or at least neutral. But with Vincent's route, (and possibly some of the others I haven't done yet) this isn't really possible. It's not a big deal I was just expecting non binary protagonist to mean non binary gender and getting to choose the MC's assigned sex or with their sex not mentioned. Rather than either being female or appearing enough so people assume and not preturbed by being called female or capable of giving birth. It feels a bit lazy since it would have been easy to put an option to say something don't you mean husbandor what you're asking me is impossible i don't have the parts required to bear you children you crazy, hell even if the MC is female just have think about being upset or annoyed he's calling them their wife or wev.

this is a super minor complaint i'm sure most people didn't notice, esp if theyre women and projecting their gender onto the mc, so i hope this doesn't sound too harsh. just was a little weird to have the mc not bat an eyelid at being called wife after not referring to themself as anything gendered.

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Hi, thanks for your comment! 

DW isn't supposed to be set in a world where gender/sex don't exist - we simply wanted the MC to be a character who can be absolutely anyone. I agree that it isn't a perfect system, but it's a choice we made and stuck with throughout development. It's possible that I will have time before the spring update to add more pronouns, but that depends on workload and many other factors.

As for Vincent's route, it's very much intentional that he uses the word "wife" for the MC. Built into Vincent's character is an emphasis on conservative family values and family structure, and thus he uses the word "wife" because that is the role he wants to force MC into. Yes, he may very well be forcing the MC into an impossible situation if the player imagines an MC that isn't physically capable of making a child with him, but Vincent doesn't care. It isn't about the actual act, it's the sentiment behind it.

And, yes, MC is a bit nonchalant about this, but they are also in a very strange, dangerous situation, and I imagine being called the proper spousal term is the least of their worries.

We talk about Vincent's values more in-depth in the walkthrough, so if you want more information on the rationale behind this decision, you should read Vincent's character information (especially the detailed essay portion). You can download it here on itch, but if you got the game on Steam, you can get the walkthrough on our website for free.

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Thanks for your response.

Your decision to have Vincent call the MC wife makes perfect sense to me esp wrt your explanation; what he wants of the MC is a very specific very gendered role. hope I didn't come off as too harsh, you did do a great job of having the MC possibly being anyone, which isn't easy an easy task at all. I'll have a look at the walkthrough.

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Not at all! I'm glad that the game is making people think about the world around it because that means that it's engaging! We hope you enjoy the rest of the routes!