Hey JP. I've only ever used Playscii for image conversion, which has provided endless enjoyment. I knew it was also a powerful drawing tool, and I'm super jazzed to learn today (after randomly catching your talk at Roguelike Celebration) that it's also a game engine (though puzzled to see there aren't more creations floating around made with it). After sketching out a game concept I've had stewing in my head for a bit, I think this is going to be a great fit.
I wanted to know if you'd consider a few QoL type thoughts I had after poking around a bit & looking through the manual. I do have "Learn Python" as a longish-term goal, so perhaps there's a way I can kludge it myself someday, but:
• Is it programmatically possible to pan an Art while the char/color picker's open?
• I'm sure this will improve with time, but a shortcut I could see using a lot is the ability to cycle through tiles. Going back to the picker to find the exact right tile takes a moment like a medium size speed bump. Holding a modifier and scrolling through active tiles to paint would rock hard. I actually hope this is a low-key feature I'm missing.
• Last one, because threes — perhaps a toggle to lock zoom on Art center? Could be a nice default to keep Art in frame at multiple zoom levels.
With news that Adobe's buying Figma, which is neither here nor there, it's real nice to have creative software that works and is fun and good and not terrible in every way. Thanks for your hard work. 👋