Very nice lighting and environment. Camera was good in places but especially under the bridge, it is hard to see, very nice beam modelling though :). Adding some variety in enemies, level design would make it feel more immersive. Very difficult to lose since the player has a lot of health and upon death the player falls through the floor. The player is also able to just walk through the level so maybe limit progression until previous enemies are dead. Maybe an exit button on main menu or at the end of the game.
Viewing post in Project - Totally not Double Dragon jam comments
Thanks for the feedback.
yeah, camera is shocking, implemented it last minute so it's very unrefined. ill tweak this moving forward.
Variety would be great, but I was the only contributor, so I focused on the core gameplay systems and art hopefully ill be able to add more variety in the future. it's something I would have loved to do in time for the deadline.
Current difficulty is set super easy just for testing purposes ill tweak this for future builds and drink your tears when you do manage to die! ;)
Glad you liked the art work =)