Liked this game and the varying challenges throughout. Also loved the sound effects and thought they were funny. My main problem was the upgrades. The most costly ($20 and $30) seemed pointless. The $20 one was only one-use, but it took 10 games (if you're lucky enough to find 2 fragments in each) just to get that amount, even more for the $30 upgrade. I feel like lowering the cost, or just adding more ways to get money (for example, surviving a plague) would be helpful. The other upgrades seemed to be off-balance, too. Before the upgrades, certain plagues were extremely difficult, sometimes unwinnable if you get unlucky. After the upgrades, I didn't have to really try at all.
Viewing post in The Bane of Ramses jam comments
The expensive items were honestly a late decision to add something of a end game (along with these I also added the permanently unlocking the 2 doors) and I tried to make speedrunning an option after you "beat" the game, thus the run time at the run over screen. I made the decision to not continue development after the jam was over, but if I ever do come back to it, I agree it needs rebalancing. Thanks!