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After learning the controls, it was very enjoyable and we were both very engaged in the tag gameplay. Despite this, the controls, initially were not obvious until we found them outside of the game on the itch page,  and felt a little counter intuitive as the jump and tag keys are in an uncomfortable position. Maybe having the jump as "w" or the "up" key and the tag as the "s" or the "down" key would make more sense and have the scheme more consistent for each player.

The different levels worked well with the gameplay by creating a parkour aspect to it as well as making multiple routes. This requires the player to predict the other player's movements and we found that it resulted in more engaging and strategic gameplay.

In terms of originality, we found that the game interpreted the "fighting" theme well and in a unique way that was not approached by other groups.

We discussed that we would like to see more varied maps with different visual styles. I think there could also be more mechanics introduced that could create more ways of chasing/evading such as bounce pads etc.