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(+1)

I can't say I "enjoyed" this game exactly but I can say how strongly I appreciated it--both for its ideology and the marriage of mechanics and text. It's really powerfully executed. I played this yesterday and have been thinking about it since.


Standout moments:

  • The experience of signing the contract
  • The palette and environment change whenever you are warned about your "infractions"
  • The final section, with all the individuals coming together after you speak with them
  • The final text, the call to action
  • Also, shout out to the language select screen, so impressive!

Thanks for making and sharing!

(+1)

Wow, thank you for the detailed feedback!

I'm glad you've liked the contract section, this was literally the first thing I clearly envisioned and implemented in the game. 

Also glad you liked the part with the skeletons! This was harder to come up with and took quite a lot of work but was worth it in the end.

As for the language select screen, I have decided from now on to make it a constant feature in my games. It's crucial that Ukrainian and Russian speakers are able to play this game too since it directly concerns them.