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I'm not very good at it so the feedback I can give is not very reliable. The autoscrolling with exp drops is onto something mechanically, but I think it would need way faster player movement to work properly, or some other twist to work with it. Archers feel bullshit because there's too many (and they start shooting off screen) to be able to focus on evading and attacking (vampire survviors only requires you to move for a reason). Would be nice to be able to have a pause to consider all level up options. Slightly faster start and flatter difficulty curve would pull me in more.

Nice dad's mask.

(+1)

Thanks for trying it out.

Yeah, I'm still tuning speed as it pertains to gameplay - the scroll speed, bullets, and enemies all need to work well together, and I haven't really given it thought among all the other stuff going on yet. Pretty much everyone says the player needs to be faster, so that helps.

The archer shooting speed was actually a bug, lol, it's fixed in the build I'm working on currently (they also only shoot when they're on-screen, now).

Another thing that isn't uploaded yet: when you get enough money to buy from the shop, the game automatically gives you pause time when your mouse reaches the GUI on the right. 

And similar to the speed, I made all those enemy values & spawn patterns in ~20 minutes before I uploaded; I'm definitely considering a better curve!