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Hey, thanks for the feedback! It's good to hear that the balance is in a pretty good place, and that both the custom games and "Captains are always busy" are doing good things for the game. Those are the kinds of things that I'm most proud of. :)

In regards to difficulty, I'm not too focused on balancing right now, because the writing I'm doing now could impact that balance. I think it's better to re-balance after all the writing is complete. Balance is a really important thing though, that I do think about. I've been thinking about a few RPG game ideas, and I have no idea how I would balance them. I know what game mechanics I'd want to use, but balancing will always be a big job.

For the VIP scenes, there isn't much difference between the personalities. The intros change, and the middle text changes a bit, too. But, the morale penalty is the same (if I recall correctly). I did leave the code open enough that I can extend it later, but I ran out of time and wanted to move on to other scenes. It's kind of tragic, because I think it definitely has room to grow, but I will almost certainly not ever have the time to do that. D:

Part of me wants to wrap up this game as soon as possible, so I can start the next one, lol. I recently found a youtuber named William Papadin, and I was laughing my butt off at his skits, lol. One of his skits was about Fashion Souls (or Elden Bling), and I realized, "Holy smokes! This is exactly what I like in RPGs!" I'll be real, I used to love lore heavy RPGs, like Baldur's Gate and Fallout 2, but nowadays, I just care about what kind of cool outfits I can dress my character in. :| I liked this experience, because it helped me reflect on what's important to me, lol.