Green and Unpleasant Land is a Second Guess game about waiting alone in a shack for another monster hunter who you suspect has betrayed you. You are sitting, waiting, and remembering.
You start with 3 Threat and as you answer the prompts by rolling 1d20, it can either increase or decrease throughout the game.
When you roll a number twice, the game is over your partner has arrived, and you can decide if you wish to kill them. Then roll 1d6 and if it is over your threat level they mean you no harm.
I only rolled 7 rounds before I got a repeat number. I reminisced about how there were always signs questioning my partner’s loyalty but I had been ignoring them. You can read my playthough Here