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(+2)

Two looks at the screenshots of this game and it should be enough to tell you that its strongest point are definitely the art style and animations and playing the game is enough to confirm that is indeed the case. The background and animations are fluid, diverse and polished enough to get you in the mood.

And thatā€™s the point of contention for the game in the end. While the experience system is interesting and while the animations and mechanic of carrying the character around and ā€˜just doing itā€™ anywhere are enough to leave you slightly ā€˜hornyā€™, there just isnā€™t much more to let it keep going. Thereā€™re three poses in to total, but once youā€™re done with them, there isnā€™t really much to justify carrying on.

I also couldnā€™t get to the elevator part that is shown in the screenshots. Either I missed something, although I did try pretty much everything to my availability to find it out.

Ultimately, if the game was to be expanded and have some more content added to it (like Iā€™ve seen it suggested that it is planned too) I think it will make for a very compelling experience, as the systems are all there for it. I did enjoy this version of the game for the game jam, but again, if it had been pushed just a little bit more, itā€™d have been fantastic. Cheers! šŸ³

(+1)

Thx, to access the elevator part u need to buy the two skills on the shop and after get 500 SXP. This month (March) I will use to improve this game with a new theme, and fix these things by doing more poses and environment :3