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You said you didn't have any good ideas, but naked girls is always a good idea :D This is great, the amount of graphical assets you had to make for all the fighters is really impressive, and the gameplay mechanics were easy to get a handle on after a couple of matches.

The UI seems to be a bit more confusing than it needs to be - on the left, I had to keep reminding myself that the actions on the right were mine (even though my character is standing on the left of the screen).

How do I go on a date with Texas Rose? :D

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Wow, I just discovered the secret opponent and the game gets REALLY interesting at this point!

>on the left, I had to keep reminding myself that the actions on the right were mine (even though my character is standing on the left of the screen).

A fair perspective. The move history (like the move predictions) is ordered as action->reaction, and they're color-coded as well (red for opponents, green for player, gold for whoever happens to be champion). The player being on the left is just a general convention (see in particular most 2D fighting games). I hadn't really considered that the positions clash somewhat.