This is delightful, but at the moment it only grabs me for about an hour... what it needs is some deeper consequences to what I lay out... things to discover, interesting/surprising things which happen when I put components together in certain combinations, maybe new objects I can unlock by doing that...
Can sometimes see lilypads through the ground...
thanks for the feedback and I'm honestly happy that it was worthy of an hour!
I currently working on more interactions with the characters and their environment (unsure how much of that will be in the demo vs the full steam release), I also have a vague idea in my head about different types of characters that will do interesting things (ie maybe a character who only shows up when it's raining, or a character who plants flowers etc), but that idea isn't fully fleshed out yet.
Yeah, it is really hard to plan that sort of thing in advance, I have a back-burner game idea myself that requires that kind of deep discovery mechanic and I have no idea how to get into it myself...
I might need to spend some time researching specifically into other games that have done that well, if I can find them...