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Hi Igor, thanks for telling me your thoughts!
I realize I didn't exactly convey the idea and gameplay behind this game, you're completely right in pointing that out and players getting "lost" is completely on me. 
To clarify, as a player you're basically building a project within 7 days. As time goes on, you'll be forced to inflict self-harm to see this project through, gradually spiraling out of control as your sleeping pattern becomes untenable and you begin to seriously self-mutilate to finish the project. The core idea is that love and passion can blind us, to the detriment of ourselves, and this isn't limited to love for another in the traditional sense.

Thanks for reporting the getting stuck bug as well. You're not the only one who's encountered this, and I'll be looking into it.
I will definitely give your game a try.