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(-4)

Hello,

I streamed your game last night. Overall, I just sort of found the game boring.

Clearly the humor wasn't resonating with me much at all (which I sort of predicted might be the case just before launching the game), and the combat seems pretty thoughtless, falling into the standard basic JRPG trope of "Just use your 'ATTACK' skill".

Something that can't been seen in the game itself, but is something that really should be commended, however, is your focus on finishing a game, rather than spending years, and years, and years, and years making the "Perfect game of my dreams." I've preached this in my own streams several times in the past, and that is that dev's really need to stop working on projects and start finishing projects.

So, while this game is not to my taste, I really applaud you dev for going out and finishing a game. You have the right mindset, I just hope to see that mindset applied to something great next time.

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

Hi! 

Thank you for checking out the game, streaming it, and taking the time to share your feedback. I've never seen a grading of games like this, so thank you for the marks, though I don't think I would have given myself the Accessibility point just for Yanfly's work, haha

Cheers!

(+1)(-1)

While I agree with you that the Accessibility point for RPG Maker devs is too easy to earn, too few RM devs continue to ignore implementing such a simple but powerful tool. Once I start to see this trend being broken and more RM devs begin implementing keyboard controls, I'll reconsider the requirement for earning the point. But I have a feeling that may be a long time from now.