- updated the console to have proper typing (and I'm ashamed to say that I have never heard of WM_CHAR before ..
one of the downsides of making your own engine I suppose)
- spent most of the time fixing bugs
- added a new weapon (kind of - you can now place the tripmines on the walls)
- updated breaking glass effect
also the saving system is under testing .. had some major bugs with restoring the textures after a savegame is loaded
I'm not sure if I should be worried more about that this cadaver managed to steal an items texture or the fact that he is rocking it
some update on the restaurant map as well:
still need to replace most of the textures but already looks ok lightmapped
and it somewhat looks like a restaurant
it kind of outgrew itself .. I wanted it to be a small part of a larger level
but now it's big enough to be it's own level
as you can see there are a lot of glass windows -
you will have a lot of fun on this map if you like breaking glass
I know I do
until next time!