Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Overall I'm leaning towards the pixel art but here's my thoughts for both of them.

PIXEL ART VERSION:

+ The buildings look more 3D and the dome itself looks more like it's made of transparent glass. 

+ The pixel art also handles gradients better for smoother color transitions. 

+ Better-looking stars.

- Not a big fan of the moon-looking background -- looks like a wheel of swiss cheese or even a painter's palette.

VOXEL VERSION:

+ If your game were being made for mobile platforms, this would offer the greatest contrast. One of my biggest pet-peeves with ios games are ones with poor color contrast when you're trying to play on something like a small iPhone SE.

+ The cloudy background is much better.

- The stars now look like "X" cancel buttons like you would see to close out a window. 

- The glass domes don't look as transparent.