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Having the menu being usable with 1-button is waaaaay better for sure, if you can do it =)

It's very difficult, though, to implement Escape and Pause during the game with one button, so feel free to keep Esc to quit, and something like P for pause or whatever.

The 1-button rule mainly means that :
- you can play the game just by hitting/holding the same key ;
- several keys can be mapped to this unique button for better comfort (space bar, LMB, X on a gamepad... all could trigger the same thing).

As for the onscreen button, well...
There's no mouse mouvement in such games, so a "clickable" button is off topic. But you can have an interface with several buttons. For example, a simple tap on your key moves to the next UI button. Holding the key activates the current UI button, etc.

I was going to use mouse movement as the button so no mouse or key pressing but hovering over stuff because I saw another thread where they said that mouse movement counted as the input/button. Is that against the rules?

We usually consider here that mouse movement uses at least 2 buttons already (x-axis, y-axis), so it's beyond the scope of this jam indeed.

But, well, if you have an original idea, you can go for it. It's better to make a game than nothing.

Or can can take part to the sister jam : https://itch.io/jam/2-buttons-jam-2022

In any case, good luck and have fun :)