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(+1)

Thats actually kinda what I was thinking about. I feel pretty confident I could brute force min max optimize my way to an incredibly hard game, but it seems like I'll need a computer opponent that seems to stop and think, be indecisive, or have personality quirks like you were saying

(+1)

I always like to have a random float range for each personality that determines where in the optimized list I select the move from so that you're not consistently at the same "optimum" level for each move.

Then you throw in a 1+line count chance that it selects a bottom 10 move for the "choke" factor.

Anyway, this is a really solid implementation of puyo pop. I really hope you decide to continue with it