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(+1)

Thanks for the feedback, 

Unfortunately with the time constraints of a gamejam, I was not able to finish everything as I would have liked and  there are still a lot of things to polish. I have some things planned to add/fix after the game jam is done, since I’m not allowed to add/change things during the voting.

  • One of the things is for the character to move with the moving  platforms. I did try but it was very buggy of how I had set things up. So I eventually decided to go with no inertia for now, due to time constraints. Hopefully I’ll be able to add it in a future update.
  • I also did not want to make the character very ”floaty” but the jump could have been a little bit higher (or less gravity applied on upwards movement). Have been tweaking it a lot. It’s always difficult to find the right setting that fits most people. The character does have extra gravity applied while falling. Also if you hold the jump button you jump higher (and visa versa if you release the jump button you instantly start to fall. should probably add that to the tutorial)
  • For attack I think the speed is right (So far the only monster which I can not easily defeat is the mimic boss). I think where most people struggle with (also the people who playtested it for me) is that you can not move left and right while attacking. There is actually an animation cancel if you jump. But I am thinking of some options to change it after the jam:
    • Add animation cancel, when pressing left/right again
    • Add upgrades for attack speed 
    • Or tweak some other options
    • Also was thinking of making a jump attack

Glad that some of you enjoyed it. I also added a “Known Bugs” & “Planned for Future” section to the description.