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(+1)

Cool stuff! I really liked that you used rising waterlevels to emphasize verticality in your level. I finished it without ever feeling lost. In the last area I didnt realise exactly what I needed to do, but pressing the button made it clear that with the rising water I could now reach the endpoint (maybe for me it wasn't super clear that the door with the yellow light was the endpoint, but that might just be me, and I got there anyway). Nicely done, I enjoyed it :)

(+1)

Thanks ever so much for taking the time to play the level and leave feedback. In the last chamber, I tried to place the switch centrally and have the player drop down before they entered so they could survey the room. I was hoping they would make the connection that the switch needed to be pressed. Maybe I could have left some better clues like having water at the bottom of the chamber and some pipework maybe. This would link back to the first water puzzle better thinking about it, players could thenapply what they learned. 


Thanks again Bob, lots to think about!