Some more extra ideas:
Ball Ascension
When you merge a ball enough times, you get the same one but with an Ascension aura effect and more damage. It costs 1% more each time you ascend a ball, but it will always have the damage go up by 50% and the gravity torwards the "Enemy target" is also increased by 10%
Toggle special FX
This also applies to the previous idea.
When off, all special FX like the Ascension aura (gets bigger and a lil more laggy each time you do (PLEASE DONT MAKE MY PC LAG IT CANNOT WITHSTAND WINTER)) will not appear, and it will remove Debris (a part of this) from when the enemy target is shattered. when ON, Ascension Aura and Debris will appear as normal. When you play this for the first time, this setting will remain ON.
FPS counter
Why state the obvious?
Debris
This applies to Toggle special FX.
They come off of the enemy target when shattered. Balls must hit them for them to shatter, too. But its kinda like a Cannonball from Idle Breakout. they will pass through it, still breaking it. Doesnt matter for damage or what type of ball, just something i thought would be cool.