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Some more extra ideas:

Ball Ascension

When you merge a ball enough times, you get the same one but with an Ascension aura effect and more damage. It costs 1% more each time you ascend a ball, but it will always have the damage go up by 50% and the gravity torwards the "Enemy target" is also increased by 10%


Toggle special FX

This also applies to the previous idea.

When off, all special FX like the Ascension aura (gets bigger and a lil more laggy each time you do (PLEASE DONT MAKE MY PC LAG IT CANNOT WITHSTAND WINTER)) will not appear, and it will remove Debris (a part of this) from when the enemy target is shattered. when ON, Ascension Aura and Debris will appear as normal. When you play this for the first time, this setting will remain ON.


FPS counter

Why state the obvious?

Debris

This applies to Toggle special FX.

They come off of the enemy target when shattered. Balls must hit them for them to shatter, too. But its kinda like a Cannonball  from Idle Breakout. they will pass through it, still breaking it. Doesnt matter for damage or what type of ball, just something i thought would be cool.                   

Thanks, I am already working on trails as special fx. I also try make them not lag pc's so basically I also try to improve performance. 

Debris.. Yes, this is something worth thinking about. Thanks again 👍🏻

No problem! Debris might also be able to spawn when a ball hits a wall, but they dissapear automatically. And there is a little less velocity. But yes, again, great game