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This game reminds me of starcraft + Command and Conquer and traditional tower defence games. While I do think the concept for this is pretty good, I did have issues with some of the mechanics in the game. The main one being the randomness of the sandstorms. They would hit whenever they wanted to which greatly impacted the gameplay of this game. There would be no power which meant you couldn't defend you base properly and you would end up loosing all because of the random sandstorms. I think these need balancing so that they are not suxh a hinderence to the game or taken out completely. If it was more of a real time strategy game then maybe sandstorms wouldn't be much of a problem in the game because you could constantly be gettimg more resouces to upgrade your base to combat the sandstorms effect but this isn't the case.

Also, there needs to be a tutorial. While I myself hate tutorials, you should at least give the player the option to play one. Especially because of the management aspect to this game. While I disagree with a tutorial being a mandatory part of the game, it should still be an option for the player.

Lastly, there is no 1080p option in the menu so we have to play it at 720p. 

Apart from those things, the game plays pretty solid and how you would expect it to. There is still work to be done here before its really ready to be released fully but you are on the right tracks to creating an awesome real time tower defence management game.

Heres a video for you to enjoy. 

(1 edit)

There definitely should be a 1080p option (because that's how we run it here). Are you sure you had Full Screen selected instead of Windowed? I believe Unity gives you a different set of resolutions (that are smaller than your native one) if you're on Windowed.

I didn't implement the sandstorm code, but I believe that they're not actually random (they'll appear at the same timing each time you play a level). We could definitely do a better job of informing the player about this though, whether through some kind of weather forecasting or something so that you have some time to prepare for them. Thank you for playing! :)

I had the game on fullscreen mode and not windowed and there still was no 1080p option for me. Also, in my playthough of the game, they did seem random but that might be because I had not played the level. Some kind of indication or warning would be a good thought for the game. Also, just a thought now but maybe add some kind of indication of how many enemies will spawn. The reason tower defence games do so great is because that most offer a linear path for the enemies to come from and split these paths off in later stages. I like the more freeflow you are aiming for but an indication of how many enemies will spawn would be nice. Also, maybe some kind of reward for defeating a wave would be nice like additional ore or currency depending on the level. Again, this game is a long way from being a complete game and there are always things you can add and take away to make the game amazing. These are just a few idea. I hope everything goes well for you and your studio.