did some optimisations:
- the first level (prison) was running a bit slow -- turns out the root cause was the energy doors everywhere
and they slowed things down because their bounding box was way too big
- everyone was thinking too hard - when a monster stays put it tries to do a linetest every now and then
to check if the player is seen - and I just placed way too many of them
- frame skipping transition was way too visible
also added a soccer field to the restaurant map:
in general development is plagued by feature creep
I thought this fancy isometric view would be useful for making maps ..
but it's only useful for making fancy screenshots
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also added a soccer ball model
because that's important..
check it out in action:
until next time!