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and this after equip any object in inventory (also at the beginning of the game)

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory.rpy", line 137, in equip

  File "game/character.rpy", line 157, in equip_armor

  File "game/character.rpy", line 188, in statAdd

AttributeError: 'Player' object has no attribute 'eqmax_lust'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_lusterfield01.rpyc", line 49, in script

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 4160, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 727, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1323, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/behavior.py", line 983, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 918, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 330, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory.rpy", line 137, in equip

  File "game/character.rpy", line 157, in equip_armor

  File "game/character.rpy", line 188, in statAdd

AttributeError: 'Player' object has no attribute 'eqmax_lust'

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 20:48:26 2022

[/code]