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(+3)

Amazing job on the game, the graphics and music were very good, but the gameplay itself had a lot of problems. First you get too little i-frames after taking damage, that means the player will have a difficult time passing through all the enemies without getting hit, or dying. The most concerning problem is when you step on their heads you would often just be comboed to death with little to no counterplay against it, and since the level design had a lot of areas where you couldn't get past without taking some damage, or straight up dying at the beginning before you take the weapon, it could make the game frustrating to players unfamiliar to platformers. Also the level design was really confusing, and those signs wich are used only at the end of the game, kept distracting me, as I would follow them instinctively, only to waste time on the process.

(+1)

Yeah, I did level design in last hours on jam. We should definitely spend more time on that!