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(+1)

I love clicker games, and yours was pretty ok overall. My biggest issue was the UI, the UI was pretty bad. I constantly had problems to find where everything was, and the positions of everything were just really weird. You could have just tried to copy cookie clicker's UI and you were all set. Other issue I had was with buying the machine upgrades. I had the required money to buy a higher tier, but I could not buy it until I had a certain number of the previous one, this isn't what 99% of the clicker games do, so it was pretty weird at first. Also that robbery thing was just unnecessary, I can imagine the player losing hours of grind to get later stage upgrades and just losing it all because of a random popup he can't control. If it happens after the first time, and can happen even on late-game it could cause some serious backlash from your players, be careful with those types of implementations. And the idea about converting bread to money just doesn't do it for me. It's an unnecessary extra step the player has to make, if the money would be used to something more exclusive, like buying specific upgrades that could only be bought with money, it would be alright, but converting it to buy simple upgrades is just a hassle on the whole.

Thanks for the critique.