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Very cool game! I'm impressed with how much you got done during the jam. I like the atmosphere, the music is great

Thanks. I attribute the rapid development to the Godot game engine. It's really easy to get something up and working quickly. So that leaves lots of time for features or polish. Even then, there's still lots I wish I had done better. Why is there only one type of enemy? Why do some collectables follow you around without getting picked up? The audio levels need normalizing. And the big one: why is the ship so fast?