Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

This is brilliant and actually kind of playable on my GTX 780.  The graphics are really detailed, I liked the lighting a lot and casting spells with speech is fun and worked surprisingly well.

There are a few things I missed:

  • Removing the current spell from my wand. I had to cast it onto an object or select a new spell that was then stuck on my wand.
  • Casting spells at a distance.  At some point there was a giant pumpkin floating in the middle of the room and I could not get rid of it. But I see that aiming is a hard thing to do for the player, visual aids (e.g. target markers) break the immersion and eye tracking is not mainstream yet.
  • Touching things with my wand or the controller. When things are floating right before me I would love to give them a little nudge.
  • Switching my want to a different hand. If it's possible, I could not figure it out. I played on the Vive, so I just switched controllers.
  • Graphic options. I would like to disable some post processing. There was a weird dark shadow when I moved things in front of my face. (Also, this may give a performance boost?)
  • Also: other options. I like touchpad locomotion way better than teleportation.

Also some bugs:

  • 'Finite Incantatem' on the scrolls makes them super huge (as already mentioned in another comment).
  • 'Finite Incantatem' does not reset the size on the the thing with the pinkish orb in the large bookshelves.

And then there are the usual wishes of more environments, more interaction, more spells, more anything.

I think you did a really really amazing job with this and I am looking forward to your future work!

Awesome! Thanks for trying it out. It's wild that it worked on a 780. To address to some of your points:

- You can "nox" any spell off your wand

- Use spacebar to switch your wand hand

- Hold shift when launching the .exe to see some (limited) graphics options

- Aiming: I'd love to create a more complex spell system with motion controls and gaze tracking for aiming. I limited aimed casting to the two one-shot spells because it gets messy and frustrating without a proper aiming mechanism. Perhaps for the next project.

I'll look into those "finite" bugs. Thanks for taking the time to let me know!

Well, I just noticed the README (i.e. Instructions_Credits.txt). Seems like (with the exeption of that particular behaviour of nox) you documented everything there. I also tried the graphics settings and 'good' plus motion smoothing worked very well!

As for aiming and a more advanced spell system, I'm exited for experimentation in possible future projects.