A fun little romp although I kept running into a bug where I basically would end up flying unable to reach the ground. Has caused me to loose quite a bit of progress multiple times at this point. Along with a few hard crashes. I will probably comeback and try to finish it eventually because it is fun when it is working.
Viewing post in Castle Helios (Playdate) comments
I'm getting this "stuck floating" bug a ton too - got it five times in a row right after getting the ice block and have to force restart the game. When trying to replicate (on Playdate hardware) I've been able to get it to happen in the room below the first statue with the rat (though I've seen it in other rooms) but I'm still not sure what causes it - I think something to do with switching items while levitating, or switching items too fast, or something. Maybe I play weird.
Basically the character animation stops working, and you're able to sort of jerkily move all around the screen (even with up and down on the d-pad), snapping back to above the levitation cloud if you don't move in a staircase pattern. Weird bug, probably something with pulp. Got one hard crash too but that seemed to happen out of nowhere when I was just moving to the right, so no idea on that one.
Edit: and right after posting this, hit a bug where after using the save teleport and saving after getting the third key, the game crashes every time I leave the room so I have to start over now. Bummer, great game apart from the bugs.
Here ya go! No worries on sending back an edited json - the game is fun so I don't mind replaying. Thanks! :) https://www.dropbox.com/s/rk5lvrjyaxozvxd/store.json?dl=0
Thanks for the save file. That was very helpful. I was able to reproduce both bugs and fix them on my Playdate device. I have pushed out an update today that should fix the crashing with your existing save, as well as hopefully resolving the grid-movement bug that sometimes happens. Let me know if you run into any more problems, or if the problems aren't resolved on your Playdate.