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(2 edits) (+1)

Good job completing a gam jame.

Since you have a kickstarter and youtube, I'll assume you're looking for critical feedback.

I liked the buildings. I liked the upgrade page. I liked the bedroom scene (the first time through).

It wasn't clear to me what my job was. Game page said go make friends. In-game GUI said "buildings left". When I tried interacting with the buildings, nothing happened. I saw some particle effect, but it wasn't obvious that had any impact. (Later on I figured out that I was supposed to destroy the buildings. I guess I'm killing them so they won't die in the supernova?)

The gun didn't always fire a bullet. Not sure why: Reload timer, colliding with player avatar, some other issue?

The intro scene was cool, but if you have no in-game help or pause, then it's a cardinal sin to have unskippable intro scenes. Players will have to quit your game to go read the help text, but they might not come back. I sat through the warning info and bedroom scene 3 times. Why?

Needs much better audio.

Check out any of the GDC videos about game-feel or juice or "The art of screenshake". Every action the player takes should have immediate and obvious feedback. When I upgraded skills, I didn't feel any different.

It's clear you know how to use Unity and make games, so it's time to start working on game-design and juice and polish.

I should also say, if you keep working the way you are, you'll be an unstoppable force in the game industry within a few years. I love the amount of content on your youtube channel. Keep it up!

(1 edit)

Thanks man! This is my first ever game jam, and I understand it can be frustrating to have to wait through these things, however the warning [of course in a game with flashy explosions, and a supernova] is VERY important so my family doesn't get sued by anyone. Also, I am by no means an Audio designer, so this was my first soundtrack, and all other sound FX were made via voice sounds, then heavy audio editing.

Also, it didn't really say go make friends, it said "make his friends not suffer a terrible fate" maybe I should've made a READ-ME.txt file, and I understand I probably should've made it possible to skip the opening scene. I was pondering making the screen shake, and also debris be able to hit, and damage the player, however, I had spent 2 days of the 7 to brainstorm on the game, then the next 3 were lots of trial and error. 

The upgrades are very minor, to add a sort of grind element to the game, so the player has something to work for. Also, the gun does always shoot [shoot delay is kind of tedious at first [hence the fire rate upgrade]], and also the aiming does [of course] rotate with the player so sometimes it may actually hit the player.

Thank you for the feedback, and I apologize for any inconveniences in my game. -Wildfire Games :)