I don't know, the only thing I can think is just checking out me and my teammate's game demo and such, but that's about it. It's just we currently have creation of the game, a visual novel, under control, and marketing is what it is, slow, but steady on different platforms. We're kind of hoping our next game will be a little easier to market, but we're still doing our best with this one.
Was marketing slow on your first game too?