Wow! Thanks for the feedback! I will build upon what I currently have to make a more complete version (in future updates).
I do get that it’s a little to sensitive and I think I will add a menu where each player can tune the sensitivity to their liking.
The thing about the controls is that there are so many because I wanted it to be kinda realistic and that’s the best way I came up with. The problem is that I can’t make the plane be controlled trough WASD cause then it wouldn’t be controlled in an incremental manner like in real life and you would have to constantly tweak the heading which would get kinda annoying.
I have been trying to find a solution to looking around the cockpit (since the mouse is busy flying) but I didn’t really know how to do it. I think that maybe in the future when multiplayer comes to the game I could add a feature like in Rocket League where you could lock onto an enemy and the camera would follow it to give the player greater spatial awareness.
The sound design was a little rushed and I will definitely add air sounds (like the air that is going around the cockpit) which hopefully will stop it being so repetitive.
You are right the ejection seat currently has no purpose but when multiplayer PvP comes it would be useful to maybe gain some extra points for not dying even though your aircraft was shot down.
I really appreciate the feedback and thanks for playing the game!