I want to play the prototype you'll make half way through will which just be a large torture chamber with ways to kill yourself. Your idea feels like it could be a puzzle box where you must manipulate the environment to create ever more dangerous traps to walk into.
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Haha, yeah I've been thinking a bit along those lines as well. I don't want to have the various ways of dying be too specific though since I want each to represent a learning experience and new knowledge gained. Including deaths like "shot with a burning arrow fired by an orc while standing in shallow water" will just be exhausting since having to do the same thing "...while standing on grass", and "...while standing on stone tiles" and so forth will just be tedious.