Day 2
Barebones generator for a lineal plotline. Was able to finish make it work after simplifying the design a lot for this next increment. One thing that is still not there is the ability to adapt the plot to the player's journey.
Shooting for a static world because grand scale world generators make worlds players feel are discardable and they don't care about them.
Still deciding how the game will actually play, either something similar to point and click game, a classic text adventure with graphics, a traditional console roguelike, a free movement RPG similar to Zelda, or a 3D game in Unity. We are almost halfway thru the challenge and I still don't know :/